CRAFTING
FAQ
1. What are Crew Skills?
Crew Skills are unique player professions within the game. They can be split in to three categories:
Gathering - The materials gained from gathering skills are used in crafting skills
Crafting - You can make various items through crafting, from lightsabers to medpacs
Mission - These skills also have some of the rarer materials needed for crafting, amongst other things too
You can have up to 3 crew skills maximum per character on your server. However, please note that you can only have 1 crafting skill per character
2. Where do I get my Crew Skills?
You will be sent to your faction fleet after completing your starting planet. Having gone up the elevator to the fleet's main floor there will be a quest at the mission terminal located just ahead of the elevator itself. Collect it, then open your map and proceed to the 'Crew Skills' area. Proceed to talk to every crew skill trainer for information regarding the skill to be added to your in-game codex and some bonus exp too. If you train a skill before talking to them all the quest will complete itself and you won't be able to get the experience from talking to other trainers!
3. How do Crew Skills differ from other games?
Unlike other games where you craft the items yourself, in SW:ToR you send your companion to do it for you instead. Crafting an item can take your companion anywhere between a couple of minutes to several hours. This means you can craft whilst still doing missions or other activities, as long as you keep queuing up schematics. You can also send your companion to collect materials from gathering and mission Crew Skills too!
4. What does it cost to learn a Crew Skill?
Absolutely nothing, the real cost comes from learning all the schematics from your trainer as you progress through your Crew Skill's levels.
5. Can I unlearn a Crew Skill?
You certainly can! All you need to do is open your companion window 'N', locate the crew skill you want gone and click the small X icon which is located near the progress bar, to the far right.
6. What will happen if I unlearn a Crew Skill?
When you unlearn a Crew Skill you remove all current progress and any schematics you may have learnt. If you choose to retake the same Crew Skill at a later date, you will have to start from rank 1 all over again.
7. My Companion returned with nothing! Is this a bug?
No, your Companion can fail Crew Skill missions and return with nothing. This is intended. They can't fail at crafting an item however.
8. My Companion returned with an item but something happened and I didn't take it! What do I do?!
When this occurs the mission isn't yet completed. It is however, pending. You can still claim the rewards so don't worry! You can see your pending missions in the top right corner of the screen next to the quest tracker. Simply click it and claim your reward to fully complete the mission!
9. Can I disenchant an item?
Yes you can! However in SW:ToR the process is called "REVERSE ENGINEERING" look at the reverse engineering section of the guide to learn more! There is also a great Reverse Engineering guide made by Slaign in this very forum and is in the useful links above.
10. Do I need to carry all these crafting materials around with me everywhere I go?
No not at all! You can put all your crafting materials in your cargo hold (bank), your Companions automatically take the materials from there, as well as your inventory!
11. Help! I can't see any of my Crew Skill missions or companions! What do I do?!
This is a bug with the UI (user interface). If you are experiencing this problem, all you have to do is hit [CTRL+U] twice to reset your UI. Hitting it once will turn it off, hitting it again will turn it back on.
12. How many companions can I send out at once?
Your current level will determine how many companions you can send on a crew skill task at any given time. Here is the 'max deployable' list according to character level:
[Level 10] - 1
[Level 15] - 2
[Level 25] - 3
[Level 40] - 4
[Level 48] - 5
- NEW - Crafters can now reverse engineer mods! And can now create blue and purple mods!
- NEW - A new Custom quality (orange) was introduced to legitimize moddable items as their own quality and type.
- NEW - CUSTOM item mods can now be extracted
- NEW - recipes for those orange appearances are discovered through Underworld Trading missions.
- You can have a maximum of 3 crew skills at any time
- You can have up to 3 gathering skills at the same time
- You can have up to 3 mission skills at the same time
- You can only have 1 crafting skill at any given time
- To unlearn a skill open up the Crew Skills pane 'N' locate the skill you want rid of then click the small 'x' on the far right
- If you remove a skill you lose all current progress, relearning the same skill will start you at level 1 again
- If you unlearn a skill you also lose any rare schematics you may have obtained
- There are no limitations on what class does what type of crafting
- You will get a quest around level 10 which will tell you to research a crew skill
- Each one you talk to gives a nice sum of exp so make sure you talk to them all!
- Companions can't die on crafting missions but they can fail
- Gathering professions allow you access to various nodes around the world
- If your companion is by your side, right clicking on a node will make your companion take it
- If your companion is by your side and you want to take the node, simply [SHIFT+RIGHT CLICK]
- If your companion isn't by your side (dismissed or on a crew skill mission) right clicking will cause you to take the loot providing you are in range.
- Crew Skills belong to you not your companion
- The time it takes to complete a crew skills depends on your companions affection and efficiency. High affection will result in a lower completion time.
- If your companion has an efficiency bonus to a particular crew skill this will also reduce the time needed in crafting and gathering/missions to that one skill.
- Crafting missions can take between 2mins to 24hrs
- One companion can queue up 5 crafting sessions max, you can keep adding to the queue once a job is completed however. But the total can't exceed 5 at a time.
- To queue multiple crafting sessions simply keep clicking 'craft' on whatever item you want your companion to create.
- If you cancel a crafting session before it is completed, you are refunded the materials immediately
- If you cancel a crew skill mission before it is completed, you will be refunded the cost of starting the task. The only thing lost will be the time you spent previous to cancelling it.
- The crafting queue can be seen underneath the name of the companion you assigned it to
- Gathering skills can help in flashpoints, for example, if you have a high enough slicing level you may be able to open a door which provides a shortcut.
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You can store your gathering materials in the bank and your companion will still have access to them! You don't need to carry them around with you wherever you go!
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NEW - CUSTOM ITEMS
All skills now have their recommended crafting, gathering and mission skills after them. Skills are also color coded. Find the skill you want, note its colour, then simply find other skills of the same colour.
Note: If a skill has two colours then its beneficial to more than one profession.
The types of crew skills are as follows:- CUSTOM items are the new item rarity within the game
- The idea behind custom armour and weapons is so you can have the gear you find aesthetically pleasing ("looks cool" in layman's terms) and it will still be viable in combat by modding the items regularly.
- Any items shown with an orange border are fully moddable
- These new fully moddable orange items came from old PROTOTYPE items (blue) and their colours where swapped
- This was done to create a more unique identity for fully modifiable items
- Remember orange items do not mean legendary!
- Custom gear is fairly common in the game
- It can be obtained through class quests around level 8, as social gear, as space quest rewards and as light side / dark side gear.
- Custom gear is also the typical gear found in flashpoints as rewards for heroic missions
- Several pieces can be obtained through using planetary commendations
All skills now have their recommended crafting, gathering and mission skills after them. Skills are also color coded. Find the skill you want, note its colour, then simply find other skills of the same colour.
Note: If a skill has two colours then its beneficial to more than one profession.
The types of crew skills are as follows:
Other tips
Modification
- Modification is the process of enhancing an item so that it performs better in combat.
- Basically when you add a modification you are giving the item better stats
- Mods can be bought via credits and commendations some can also be traded and sold to other players.
- You can modify many weapons and armours in game whenever you like
- A general crafting table isn't required, you simply have to [CTRL+Right Click] the item you want to modify
- Simply drag and drop or [Right Click] the item into its designated slot and click apply for the mod to take effect.
- You can also de-mod an item, for a small fee
- To de-mod an item Simply drag and drop the modification out of its slot and into your inventory, you will then be prompted with a message saying "this will cost however many credits" and click OK. The mod will then be in your inventory and you can place another in its place.
- If you don't remove the mod from its slot before placing another, the previous mod will be REPLACED and destroyed.
- Colour crystals change the colour of your weapons effect. These items also have stats on them which means at some point in time you will have to decide whether to keep the colour you want or choose the colour with the better stats.
- Whether this will be kept implemented is left for debate, voice your concerns in the suggestion forum.
- Also note that some colour crystals (and various other items) are forbidden to certain ranks within the Light or Dark side of the force. For example, red lightsaber crystals are forbidden to Rank 1 Light or above
Compainions
- Companions can be sent to sell all the grey items in your inventory. Simply hit 'N' to open up the companion window and click the icon below the orange head. You will then have to confirm and it will take your companion approximately 3 minutes to complete.
- Companions can be sent to gather resources and other items from your crew skills. They can however fail and come back with nothing. To do this open your companion window, select the skill and choose a mission to send it on. It will cost a small amount of money and take 3 minutes or more.
- Often your companion will want to talk with you in private. Head to a Cantina or your space ship to initiate the chat
- Companions gain and lose affection during story scenes depending on what choices you make. If there is an easy way to see how this happens, I havent seen it. For now you will simply have to make an educated guess based on your companion's personality. If they are aggressive they will often react positively to the darkside choices and vice versa.
- A positive companion affection, as far as I'm aware, only decreases the time of crew skill tasks and opens up some side quests.
- Companions can use the crafting items in your bank so there is no need to lug around excess materials!
- When you open up your crew skill on your companion window, you will notice your companion has certain traits at the bottom. These could say +10 synthweaving efficiency and +2 biochem critical
EFFICIENCY - Reduces the time it takes to complete a crew skill task in both crafting and running a crew skill mission. The higher the efficiency, the less time it takes.
CRITICAL - Improves your chances on returning with a rarer item or crafting an item with an augment slot. The higher the crit rating, the higher the chance occurring.
- You should look through your companions traits and see who is best for what, it can save you a lot of time if you choose to send a companion with slicing efficiency on a slicing mission.
- A list of all companion traits can be found below, along with their name and other useful information.
- Each gathering and mission skill has a range of mission levels. Depending on which you choose to send your companion on, will determine if you increase a skill level or not.
- To change your mission difficulty, open up the companion window 'N'. Select the crew skill you want your companion to be deployed on then look at the top right of the panel
- Select a difficulty range from the drop down menu. The difficulty range will increase as you increase your level.
- The difficulty ranges as follows, with the highest difficulty on top and the lowest on the bottom. The skill-up chance is also shown after the mission level.
ORANGE - Almost always
YELLOW - More often than not
GREEN - Not very often
GREY - Not at all
- You can send up to 5 companions on a crew skill task at the same time at level 48+
- The 5 you send (or any amount) can all be doing the same crew skill if you wish.
Here is a list of Guild member professions so you can contact the relevant member- Guild professions